Wizart DCC Platform
for Digital Avatars

Your cost-effective platform for creating 3D digital avatars

Open Source

Open Source*

We are working hard to make the product available as open-source project. Open-source is safer for your company since you can fix and debug it yourself.

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Linux Logo
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Cross Platform

We support Windows and Linux. Mac version is in development. No special hardware is required.

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Free

It's free for commercial work. Free to use on the render farm. Free to use in the cloud.

USD

Wizart DCC Platform is a direct Pixar's Universal Scene Description (USD) editor that gives you a future-proof data format for all your avatar data compatible with many third-party applications. If this is not enough, you can also export your data to Alembic or USDZ. We are also working on adding FBX and GLTF support. Using Hydra as a native viewport and Hydra Render Delegates ecosystem, you can preview your avatars using the majority of renderers on the market.

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Avatar Generator Platform

In case you need design you own digital avatar generator for your market, USD Variants and VariantSet features will help you define all combinatorial body, head, clothing accessories without programming. If you want more we have extensive Python API and C++ API, and its possible to use app in container on servers, in order to deliver avatar server processing for your app.

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Shading

Node Editor allows you to modify any USDShade shading networks for any target renderer. This way you can interactively author materials for you digital avatar assets. To make it more future-proof, we also working on adding support for MaterialX.

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AnimX

You can author digital avatars animation using AnimX compatible animation curves animation engine. Using Graph Editor, so you can edit animation right inside the app.

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Open Source Hair System

WGEN

Wgen is a node-based hair system, with support of industry standard OSL networks to add noise to curve shape or to modify hair color using textures. Using curves sculpting toolset, so you can shape any haircut you would like in artist-friendly way. Currently we working on adding feature that allow you to export hair Unreal Engine compatible alembic data.

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In development

Animation/Rigging system

Using our experience as animation studio, we developing our own animation and rigging toolset, using modern tech and workflows, but with industry-standard UI, so it would be easier for your artist to learn. It would help to animate your avatar in place, using standard animation workflows, like using Control Rigs, without using any third-party application.

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