Wizart DCC Platform
Build your USD pipeline
We believe the pipeline could be better if you build it on top of the USD and Hydra/Storm. And we think you need a direct USD editor with industry-standard UI. And it would be better if its free and open source.
Open Source*
We are working hard to make the product available as open-source project. Open-source is safer for your company since you can fix and debug it yourself.
Cross Platform
We support Windows, Linux and Mac OS.
USD
No USD usage assumptions in the editor. USD library is unmodified, could be swapped with your fork. You can use your own ArResolver.
Industry Standard UI
The Qt-based UI is designed in a way that artists feel at home, like in any other industry-standard DCC. Don't reinvent the wheel.
Extensible
Extensible with Python/C++ plugins. Qt/Pyside2 for the UI. Follow VFX Platform.
What if Wizart DCC could solve your problem?
..or probably could solve it in the future, follow our updates
Wizart DCC is better with extensions
On top of the core USD editing functionality we also include the powerful extensions
ANIMX
You can author animation using AnimX compatible animation curves animation engine. Using Graph Editor, so you can edit animation right inside the app.
WGEN
Wgen is node-based hair system with support of industry standard OSL. OSL networks allow you procedurally change curves shape or change hair color using textures. Using included toolset for sculpting the hair, an artist can create any haircut for your character.
SCENELIB
Scenelib is a powerful node-based system for procedural scene description right-before render. Lighting artists can visually create a sequence or shot lighting using the SceneLib node graph. The resulting scenegraph data could be rendered using various third-party renderers.
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