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Home / News & Articles

News & Articles

Notes from the Wizart DCC team on Universal Scene Description, scene assembly, grooming, open-source tooling and production pipelines.

Building a Production-Ready USD Pipeline News & Articles Building a Production-Ready USD Pipeline USD turns scene description into a layered, non-destructive format. Here is how a production pipeline is organised around it. 2026-10-02 · 7 min read
Scene Assembly at Scale: Instancing and Payloads News & Articles Scene Assembly at Scale: Instancing and Payloads When a shot carries thousands of hero assets, the difference between a smooth review and a stalled viewport is composition. 2026-09-25 · 6 min read
Why Studios Are Adopting Open-Source VFX Tools News & Articles Why Studios Are Adopting Open-Source VFX Tools Open-source software changes the risk model of a studio pipeline: the code can be read, fixed and extended in-house. 2026-09-18 · 6 min read
Grooming and Procedural Hair in a USD Pipeline News & Articles Grooming and Procedural Hair in a USD Pipeline Hair is one of the last parts of the character pipeline to move into USD. Node-based grooming closes that gap. 2026-09-11 · 7 min read
Connecting Blender to a USD Pipeline News & Articles Connecting Blender to a USD Pipeline Blender is fast for modelling and sculpting. A USD editor is fast for assembly and review. Connecting them saves round-trips. 2026-09-04 · 6 min read
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